// Add roof level.setBlock(new BlockPosition(pos.getX() + buildingSize / 2, pos.getY() + 1, pos.getZ() + buildingSize / 2), Blocks.STONE_SLAB.defaultBlockState(), 2); } } To register the feature, you can use the following code:
import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; Minecraft v1.19.1
import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager; // Add roof level
public void generate() { // Generate districts for (int i = 0; i < 5; i++) { District district = new District(level, pos, i); district.generate(); } } } pos.getY() + 1
public class District { private final Level level; private final BlockPosition pos; private final int index;
public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }