Phantom Spider Java Game Better Now
private void updateGame() { if (upPressed) { spiderY -= 5; } if (downPressed) { spiderY += 5; } if (leftPressed) { spiderX -= 5; } if (rightPressed) { spiderX += 5; }
import javax.swing.*; import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; phantom spider java game better
@Override public void keyTyped(KeyEvent e) {} private void updateGame() { if (upPressed) { spiderY
public class PhantomSpiderGame extends JPanel implements KeyListener { } import javax.swing.*